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Racin’ USA Pt2, Cockpit G-Force included in the latest Automobilista 2 update


Racin' USA Pt2, Cockpit G-Force included in the latest Automobilista 2 update

Kicking off the first day of the new month, on Tuesday, Reiza Studios announced the release of their latest patch for Automobilista 2. The V1.3.3.0 patch comes with new content in the form of Road America and F-USA Gen 3 car class, both part of the Racin’ USA pt2 DLC, as well as a McLaren MP4-1C and two other F-Retro cars from the 3rd grade. In addition, GTS versions of the VW Polo and the VW Virtus from the TSI Cup class have been added.

Road America is the service’s newest venue. It is a 14-turn circuit that is 4.048 miles (6.515 kilometers) long. It hosts a number of American racing series such as NASCAR, IMSA, IndyCar and more. Joining Road America are the Reynard 2Ki and the Lola B2K/00, two early 2000’s open-wheel cars that were prominently found in CART or champ car racing.


Racing USA Pt2 content, Cockpit G-Force included in latest AMS2 patch

As for free content, the McLaren MP4-1C was a staple of the 1983 Formula 1 grid with Niki Lauda and John Watson behind the wheels. This open-wheel beauty is joined by two other chassis, the F-Retro Gen3 Turbo and the F-Retro Gen3 DFY Aspirated, in the new F-Retro Gen3 class.

In addition, the existing TSI Cup class will be expanded to include the VW Polo GTS and the VW Virtus GTS, two cars already expected in November by the Volkswagen TSI Cup by Acelerados project.

It was also announced that the cockpit camera physics would receive a major update in this patch. The Reiza forum said the following regarding the cockpit update:

  • Before V1.3.3.0, the camera’s g-force effect was only longitudinal (braking and accelerating), with no lateral g-force (from corners) or vertical (from bumps and suspension movements) even at 100% g-force enabled setting; We’ve now added settings for lateral and vertical G-Force effects like in AMS1.
  • Before V1.3.3.0, G-forces, tilt effect and vertex effects only worked in helmet cam mode – now these effects apply whether you use helmet cam mode or not.
  • As of V1.3.3.0, TrackIR users can change the g-number of the camera.
  • Prior to V1.3.3.0, VR and TrackIR users were forced to use SMS legacy camera head motion mode. Now VR and TrackIR users can enable our camera head movement mode on the camera settings screen if desired. For example, it makes it possible to align banked corners like in Daytona with the horizon without having to resort to the camera orientation. Note, however, that your previous VR settings are retained for existing profiles, so nothing changes for you unless you choose to change this in the camera settings screen.

All in all it’s quite a heavy update for Automobilista 2, the first big one for 2022 as well. Check out the full patch notes below and let us know what you think in the comments below. I’m off to give the new Champ Cars a spin!


Racing USA Pt2 content, Cockpit G-Force included in latest AMS2 patch

AUTOMOBILISTA 2 PATCH V1.3.3.0 CHANGE LOG

CONTENTS

sense

  • Added Road America (part of the Racin’ USA Pt2 DLC pack)

vehicles

  • Added Class F-USA Gen3 with Reynard 2Ki, Lola B2K/00 (part of Racin’ USA Pt2 DLC pack).
  • Added F-Retro Gen3 class with McLaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated
  • Added VW Polo GTS & Virtus GTS to TSI Cup class

GENERAL

  • Enabled g-forces for cockpit cam (previously g-forces were only enabled for helmet cam)
  • The helm and cockpit cameras orientation change resulting from the G-Force effect has been scaled by the G-Force slider settings (previously only the camera position change was scaled, not the orientation).
  • Fixed in-game session details not honoring session scaling in championship mode and rounding to multiples of 5 in multiplayer.
  • VR Camera Settings: Enabled toggle between old/new head movement for VR users; World Motion renamed to “Head Motion” (keep the current user setting “World Motion” and convert it to an equivalent “Head Motion” setting)
  • Camera G-Force settings enabled for TrackIR users.
  • Enabled view to apex and tilted cockpit camera
  • Shared Memory: Updated header to V10; Added Tire Temp L/M/R, Ride Height, Session Duration previously only available via UDP; added DRS status; Added session additional lap information; Extended CarFlags to include TCS/SCS active state; The latest headers/changelogs/sample projects are now available in the support directory of the game install
  • Fixed an issue with the Championship Editor that resulted in an incorrect start order for Race 2 if both races were not using the same duration type. Added fallback to find any result of race 1 as basis for race 2 in existing saves
  • Default weather history for Official Championships is now synced to the race
  • Fixed an issue where the default weather history for Official Championships was extremely high (existing saves will revert back to syncing with the race on load if out of range).
  • Brake pedal sensitivity has been made linear by default for most Thrustmaster wheel types.
  • Fixed an issue where the HUD leaderboard clipped the local player row in some cases
  • Fixed the state of the deprecated Drive button requiring a double click on the Ready to Race button when a user drove a previous session of a multiplayer event.
  • The actual time step is now passed to FFB scripts

User Interface and HUD

  • Added front/rear tire selection to quick setup menu
  • Fixed the visual states of selected rows in the Game Controls Assignments tab
  • Added current lap information to the position widget HUD in timed races
  • Fixed the in-game camera options screen not hiding the VR options correctly
  • Corrected engine displacement information for F-Classic Gen3 models 2 and 3

PHYSICS

  • Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all generations), Group C, Group A, BMW M1 Procar
  • Added powertrain elasticity modeling for cars not already equipped with it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate)
  • TSI Cup: Improved clutch smoothing
  • Wheel slip inertia revised for all cars
  • Reduced front splitter tilt sensitivity for Group A and Procar
  • Slightly improved base downforce of the rear wing of Group A cars
  • Disabled, now redundant auto-clutch turning off in semi-automatic F1 cars (fixes car stalling even with auto-clutch enabled)
  • Adjusted final drive ratio of the Corvette C3-R
  • Other clutch heating/wear improvements and adjusted update rate
  • Reinstated automatic clutch logic for sequential shifts without autoblip/autolift
  • Updated clutch models with flash and burst parameters
  • Changed clutches on some cars
  • All trams now have coupler damage
  • Revised F1 powertrain inertias
  • Improved reliability of sequential F1 shifting
  • Added clutch damage and heating model. & clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s
  • Prevents unnecessary automatic clutching in clutchless sequences
  • Updated default setups for M1 Procar, GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021/2022, Mercedes CLK, AJR (all variants), MRX ( all variants), Roco (setup reset recommended)
  • Adjusted engine wear ramp with boost settings for F-Classic turbocharged engines and reduced default wastegate setting to account for higher engine wear at higher settings

TO THE

  • Increased hard-coded radius values ​​for AI detection of upcoming turns (this should fix some existing AI logic not triggering in some corners)
  • Added an AI series specific check of the radius and distance to be considered before attempting to overtake (adaptation per vehicle type has yet to be implemented).
  • Adjusted AI decision behavior when an AI driver is trying to avoid a track disruption but has a player vehicle on the opposite side (should prevent some cases where the AI ​​hits the player sideways)
  • Added per-weekend based consistency personality logic for AI
  • AI Calibration Passport for F-Classics (All Gens)
  • Slightly increased AISidecalc range to further reduce the likelihood of AI cars being “shooed” out of the way when players get behind it
  • AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars

AUDIO

  • Updated crash sound effects

SENSE

  • Updated weather and climate changes at European and North American locations to ease the transitions in seasonal foliage (so foliage still looks dry in early spring, still lush green in early summer, and still green in early fall).
  • Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR
  • Watkins Glen: Added barriers on bypass for inside loop layouts
  • Monza: Added missing grandstands, billboards/portals; grounded floating masts at Lesmos in Monza 1991
  • Silverstone 1975: Add more cones marking Pitent/Pitex, adjust a few 3D people, LOD adjustment to flags
  • Ortona: fix for outhouse LODs; Apex corridors trimmed
  • Daytona: Updated AI lines and corridors
  • Updated track cameras for Brands Hatch, Curitiba
  • Nürburgring: Fixed cam 01 clipping

VEHICLES

  • Reynard 98i: fixed left mirror bug): added dirt/damage texture; changed wet tire texture; Updated cockpit tires
  • BMW M8 GTE: Fixed issue with brake disc glowing
  • McLaren F1 GTR: Fixed conflicting #8 livery
  • Adjusted suspension animations for all F-USA models

Images courtesy of Reiza Studios


Racin’ USA Pt2, Cockpit G-Force included in the latest Automobilista 2 update